That's amazing! The 6-year-old PlayStation 5 gets AI upscaling, you can use it (for now) in these games Home News Sony brings AI upscaling QSSR to the base PlayStation 5 as well The first updates add a new graphics option to Wolverine and Ghost of Yōtei The streamlined technology promises more legible details, but it doesn't replace PSSR on PS5 Pro Sdílejte: Jakub Kárník Published: 2. 10. 2026 06:30 Advertisement Thanks to AI upscaling, owners of the standard PS5 no longer need to eye the more expensive Pro version. Sony introduces Quick Spectral Super Resolution, or QSSR, a technology for increasing image resolution using artificial intelligence, for the base console. It starts specifically: Marvel’s Wolverine and Ghost of Yōtei are receiving updates that add it as an additional option in the graphics settings. Wolverine is set to show the difference in busy streets Insomniac describes the benefits in environments where many small elements compete for attention. In the streets of Madripoor and the dense urban fabric of Shinjuku alleys, QSSR in Wolverine is expected to improve detail rendering and image stability. These intricate urban scenes are thus intended to be where the new graphics option excels. Sucker Punch promises better preservation of fine details for characters and environments, as well as higher image stability, in Ghost of Yōtei. The benefit is therefore not limited to a sharper still shot: it is also crucial how consistently details are displayed in subsequent frames. QSSR accounts for the limits of the base console Behind this innovation is Project Amethyst, a collaboration between Sony and AMD. QSSR uses a simplified neural network architecture and an implementation manually optimized for PS5 hardware. This allows Sony to bring AI upscaling to the less powerful console, while PSSR remains its quality benchmark on the Pro model. Therefore, the same result cannot be expected from both solutions. Initial analysis suggests that for the base PS5, it will be more realistic to expect an image upscaled to approximately 1440p rather than 4K as on the PS5 Pro. This is because the base console lacks specialized machine learning hardware that would accelerate this task. Continuity with PSSR may facilitate further games QSSR is not intended to remain an exclusive privilege of Sony studios. The company wants to make the technology available to all PlayStation developers. According to Daniel Craig from Sony’s graphics research, games with already implemented PSSR can adopt it as a replacement after a few days of tuning. However, the first opportunity to enable QSSR comes with updates to specific games: Wolverine and Ghost of Yōtei. It is within their graphics mode offerings that AI upscaling for the standard PS5 begins. In which PS5 game would you welcome a sharper and more stable image? Sources: theverge.com, notebookcheck.net, engadget.com About the author Jakub Kárník Jakub is known for his endless curiosity and passion for the latest technologies. His love for mobile phones started with an iPhone 3G, but nowadays… More about the author Sdílejte: Hry PlayStation 5 Sony Umělá inteligence You might be interested in Google Leak: Gemini 4 Reportedly Struggles with Some Programming Tasks. Company Denies It Jakub Kárník 10:30 Xiaomi's washer-dryer features a heat pump for the first time. It reportedly saves almost three-quarters of electricity during drying Adam Kurfürst 30. 9. OpenAI released GPT-6.1 Sol. Its performance is close to the flagship Astra, but it costs only a fifth Adam Kurfürst 29. 9. In the morning, you open your computer and the work is done. OpenAI introduced dots agents Adam Kurfürst 29. 9. OpenAI will not release the GPT-6.1 Astra model. It reportedly failed safety requirements Adam Kurfürst 29. 9. Anthropic introduced Claude Sonnet 5.5. It is more efficient, faster, and often matches Opus 5.5. Adam Kurfürst 28. 9.